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Build a playable slice of a Unity action game with Claude Code

Alex Finn asks Claude Code on Opus 5.5 for one narrow slice of a third-person demon-slaying roguelike in Unity, with a sword, spawning enemies and combos, then improves its feel, graphics and assets on camera.

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The problem

How it works

Alex Finn’s 35-minute video starts from one prompt, given in full in the description, for a third-person roguelike in Unity in which a sword-wielding player fights demons and picks up weapons, skills and buffs on levelling up. The prompt deliberately asks only for a first vertical slice: demons spawn, the player can kill them, and the sword combat feels satisfying with good animations and combos. The chapters then follow the build: the first slice, rounds of gameplay changes, better graphics, testing new assets, a push toward polished visuals, and final playtests.

Results and limitations

Marked reported: the creator shows the game being built and played, but the description gives no build time, cost or code size, and the result is a prototype slice, not a finished game.

Before you try it

The transferable idea is the small vertical slice: it gives the agent a goal it can finish and gives you something you can judge by playing it. Check the licences of any generated or downloaded art, models and sound before you publish. Commit after every working change so a bad edit to scenes or prefabs can be rolled back. Results depend on your setup and were not independently reproduced by Top 200 Repos.

Tools and repositories

Tools
Claude Code · Unity
Prerequisites
Unity installed locally and a Claude plan that includes Claude Code.

Try it yourself: Scope a vertical slice before building

Fill the fields to adapt the prompt. Empty fields stay as visible [placeholders].

Preview
I want to make a [Genre] game in [Engine]. Before writing code, define a vertical slice I can play in one sitting: [Core loop]. List the scenes, scripts and placeholder assets you will create, how I will test that it feels right, and what is out of scope for now. Then build only that slice and tell me how to run it.

Play the slice yourself after every change and describe what feels wrong in plain words.

Related videos

About anthropics/claude-code

About anthropics/claude-code

Independent creators. Listing a video implies no endorsement, sponsorship or partnership.

Sources

  1. Claude Opus 5.5 is INCREDIBLE at building video games (opens in a new tab)

    First-person account · youtube.com · Published 4 Nov 2026 · Source checked 13 Nov 2026, 19:26 UTC

    What this source supports
    • Builds a Unity game with Claude Code on Opus 5.5 from a single published prompt
    • Prompt scopes a third-person demon-slayer roguelike down to a first vertical slice of spawning enemies and sword combat
    • Chapters cover the first slice, gameplay improvements, graphics, new assets and final tests
Report a problem

Reported by source

Review pull requests automatically with Claude in GitHub Actions

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code.claude.comanthropics/claude-code
Reported by source

Trace a disk-filling production bug from core dumps with an agent

B12 CTO Adam Marcus used Claude Code to analyze gigabyte core dumps filling web server disks and traced them to an RSS endpoint reading an endless radio stream.

blog.marcua.net · 28 Jan 2026anthropics/claude-code
Reported by source

Answer technical questions by letting async agents run experiments

Simon Willison sends research questions to cloud coding agents such as Claude Code for web and Codex Cloud, which write and run experiments in a dedicated repo and open a PR.

simonwillison.net · 6 Nov 2025anthropics/claude-code, openai/codex
Planned, not done

Build a formula-driven Excel model with the Claude xlsx skill

Install Anthropic's xlsx skill in Claude Code so the agent writes live formulas, recalculates the workbook with LibreOffice and checks it for formula errors.

github.comanthropics/skills, anthropics/claude-code
Reported by source

Build an on-call investigation agent from your own alert history

Goutham Veeramachaneni connected Claude Code to Grafana's gcx CLI, his code and runbooks, then trained its skill on two weeks of past pages for his services.

gouthamve.dev · 21 Apr 2026anthropics/claude-code

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Reported by source

Let a coding agent run overnight ML training experiments

Point a coding agent at autoresearch so it edits a small GPT training script, runs short timed experiments and keeps what improves.

github.comkarpathy/autoresearch, anthropics/claude-code, openai/codex
Reported by source

Run unattended ML training experiments with autoresearch

Red Hat's Roy Belio containerized Karpathy's autoresearch on OpenShift AI with H100 GPUs and let Claude Code run 198 training experiments over 24 hours.

developers.redhat.com · 7 Apr 2026karpathy/autoresearch, anthropics/claude-code
Reported by source

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